Mobius Digital – Annapurna Interactive
Release date | 2019 |
Platforms | Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S |
Engine | Unity |
Genre | Adventure |
Director | Alex Beachum |
Over the years, video games have settled on a basic scheme made up of missions and objectives; not even games that seem to offer greater freedom to the user, such as open world games, manage to deviate from this philosophy.
Outer Wilds is a dogma-breaking experience, conceived as the video game in its purest form. The engine of all the gameplay is your simple but effective curiosity. No mission, no reward, just the desire to know the story hidden within this enormous pearl of gaming history.
In an alternative solar system, an alien race organizes space trips to discover nearby planets. The protagonist of this story is a member of the species chosen for the next space journey.
The lore is captivating and deep enough, and manages to answer all the player’s questions.
A fundamental component for the gameplay is the link between the time loops and the choice to give dynamism to the solar system: the planets change as the minutes pass.
The use of tools (all equally necessary) and the inclusion of puzzles enriches an experience that would otherwise have been too static.
The only flaw is the method for accessing the final part of the game, which is barely mentioned and is hardly intuitive.
From a graphic point of view the game appears simple but delightful, with only some animation or vfx to improve.
The almost total absence of bugs or glitches makes the experience even more immersive.
94
Gameplay | 20 |
Interface | 24 |
Entertainment | 24 |
Experience | 20 |
Bonus | 5 |