Seed
Tower Defense/Strategic
Seed tells, through its strategic/management game structure, the vain and desperate attempt of a farmer to block the growth of his only lil
The purity of the lily is constantly threatened by the incursions of bats, ferrets and doves, who want to take possession of its lifeblood.
The game develops like a tower defense in waves: in the center of a floor in an isometric view there is a large lily in a flowerbed, which the farmer must defend, with placeable objects and power-ups, during the waves from enemies arriving from all directions. Between one wave and another the farmer can buy these objects in a shop.
Software and sites used:
Unreal Engine 5, Autodesk Maya, Blender, Adobe Substance Painter, Gaea, Affinity Designer 2