The Mission
I am convinced that everyone arrives on Earth with a very specific role, nothing is random, everything is perfectly organized as in a great, long and complex tragedy.
I was born in a small, splendid village in Sicily; a barren land for all those who dream big, an old and oppressive land.
I got my hands on my first video games thanks to my father, who had bought a PlayStation 1 and some gems like Crash Bandicoot and Tomb Raider; from there began my passion as a gamer, which despite the succession of sagas, console generations, and ever-shortening time has remained solid and unperturbed.
What I have always appreciated most about this world is the ability to provide indelible moments: I still cherish with pleasure and a bit of nostalgia the memory of the time I spent with my father as a child and I don’t think I have ever laughed as much as I did while playing video games with my friends.
Stories pass, memories remain.
The idea of starting to create video games was born as one of those many unrealistic ideas among children, when boredom pervades the spirit and the idea of building another sandcastle on the beach is not the most promising.
Making video games, creating.
When I heard that word for the first time, a spark went off in me.
I believe that a first manifestation of my desire to create stories can be found in those summer afternoons spent playing with puppets (technology had not yet permeated our entire world); my interest was not so much in making them fight, but in inventing compelling stories (at least for the mind of a child).
It’s a tender natural mechanism in children, they always explain the reason for the clashes between their puppets, the betrayals, the reconciliations…
Those stories that were previously confined to a corner of my room could now be brought to life in a video game.
There is no particular reason behind my firm desire to create video game experiences, but only a sort of moral duty, of internal principle.
I have never conceived of my life without the prospect of working in this sector.
Summer afternoons therefore became much more interesting, we spent all our time fantasizing, structuring our video games, without boundaries, without limits of rationality, pure imagination.
Those ideas never caught on, but the desire to bring my stories to life continued and expanded greatly.
A dream was born, and I was a dreamer par excellence.
I fondly remember those moments at school, when to the teacher’s typical question: “What do you want to be when you grow up?”, every child repeated the usual two words: “The footballer!”.
Italy, a country of great contradictions, capable of experiencing everything with a competitive passion and enthusiasm, a country that lives on wine and football.
So imagine what a child can dream of, especially in a small and poor reality, who is born with a ball instead of a pacifier.
And then my turn came: “The video game creator!”.
Growing up, I started studying programming and discovering the first graphics engines, from Game Maker to Unity.
I still have the first result of my efforts saved on my computer: Miner Dungeon, a short 2D platformer made when I was 13 with the block programming of Game Maker 8.1.
Overall the game sucks, from the graphics to the gameplay, but I can’t help but look at it with the proud eyes of my childhood self.
The following year, when I started high school, I hastily created another 2D platformer for a themed competition “Mens sana in corpore sano”, and to my great amazement I won first prize (probably I was the only participant). in the category: Multimedia products.
From there, my study, exploration and knowledge activity no longer saw limits:
I abandoned the old family HP laptop which had seen the birth of my first 2 products and which had surrounded my creative process with endless loading, crashes and temporary freezes, and I switched to a good Huawei laptop to be able to use Unity.
So I also started programming in C#, and to date I have reached a modest level.
Unity was an extremely prolific period, despite not finishing any games.
By making numerous prototypes and a couple of games for Game Jams, I was able to explore all facets of Game Design.
After finishing high school, I released a fitness app on the Google Play Store and Apple Store: Lifit, which with more than 500 downloads proved to be a good experiment.
The end of my studies represented an epochal turning point in my life,
what has always been a dream for me has become a mission.
I have an extremely versatile character, I don’t consider myself a programmer, nor a
3D Artist, but a creative. I’m terribly stubborn, so I don’t know when, I don’t know where, but I know that sooner or later I’ll do it.
The point is: will you be with me when I get to my goal?